Watermark an image by hiding another image in a certain bit plane.
You can use this function to record multiple points and you can easily modify it to display dots rather than lines between the points!
Example: » pts = readPoints(image, 45)
Mapping image into cylinder or sphere shape:
- Load image (so now it is in one big matrix)
- Use whole image for texture mapping onto one surface
- Use part of the image for texture mapping onto another surface
Hangman game Script: